by way of Andreas Broeckmann on Tue, 8 Apr 1997 19:39:55 +0200 |
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Syndicate: C3 Budapest -> VR |
Greetings from Budapest! C3 (Center for Culture & Communication) http://www.c3.hu is currently updating its email announcement list, if you would NOT like to receive announcements or have received multiple announcements, about our upcoming programs, then please mail us at <info@c3.hu>. If you would also like to receive information from us in hard copy, please forward your postal address as well. Many thanks, Suzy Meszoly. C3 ANNOUNCEMENT ----> VR@C3 C(3)C(3)C(3)C(3)C(3)C(3)C(3)C(3)C(3)C(3)C(3)C(3)C(3)C(3)C(3)C(3)C(3)C(3)C(3) C(3)C(3)C(3) <http://www.c3.hu/hyper3/sec> KNUT MORK and STAHL STENSLIE (Norway) Solve et Coagula Digital art and Virtual Reality @ C3 A violent sensual symbiosis Mating man & machine The violence of things connected: Solve et Coagula is primarily an attempt to give birth to a new life form: half digital, half organic. Through a multisensorial, full duplex sensory interface the installation networks the human with an emotional, sensing and artificially intelligent creature; it mates man with a machine turned human and everything that goes with it: ecstatic, monstrous, perverted, craving, seductive, hysterical, violent, beautiful. Solve et Coagula is a post-human life form. It presents the emergence of a new species, a bio-cybernetic symbiosis, transforming the conception of being human by mating man with a sensing and emotional machine. Through a bio-cybernetic interface SeC extends the computer's logic and intelligence into a human domain of dark desire. Through the corporal and sensual symbiosis of an intelligent, interactive three-dimensional creature and a human user(s) SeC question the possibility of a post-human and a post-biological lifeform. The Installation: The installation is a multisensorial perception- and manipulation device. It uses several modes of interaction to both read and influence the user(s): · 3D audio-kinetics:Through spatial, 3D sound projected from the loudspeakers the user is immersed in a moving audio pattern (audial reality) of the creature's constantly-changing virtual body, surrounding and enclosing the user inside the creature itself. · VR:The primary user is visually immersed in a non-linear, non-Cartesian computer constructed 3D reality of the creatures body. · Light: The user is flooded in light inversely in intensity to the creatures emotional arousal. · Body suit: The body suit of the user serves as an intelligent, two way communication interface to the creature. It provides (i) tactile stimuli so that the creature can touch the user's body, and (ii) the creature sense the body condition of the human through the built-in bio-sensors. Solve et Coagula a project by Knut Mork and Stahl Stenslie Cowork/Coprogramming by Lars Nillsson and Karl Anders ¯ygard <http://www.gar.no/sec> EXHIBITION: 11 - 13 April, 1997 Opening 19.00, Thursday 10 April 1997 EXPLORATIONLAB Curated by Suzanne MŽszÅ¡ly Thursday April 10, 1997 OPENLAB Lecture: 18.00 Digital art and Virtual Reality Knut Mork and Stahl Stenslie Saturday April 12, 1997 Workshop: 14-16.00 SILICONLAB Title: Immersive Environments, Virtual Reality Workshop C3 Center for Culture & Communication Kulturâ?¡lis Žs Kommunikâ?¡ciâ??s KÅ¡zpont Orszâ?¡ghâ?¡z utca 9, Budapest 1014, Hungary --> ExplorationLab/ Mon-Sun 10 - 18 _______________________________________________ C3--------------------> C3 http://www.c3.hu Suzanne Meszoly, director <smeszoly@c3.hu> CENTER FOR CULTURE & COMMUNICATION Orszaghaz utca 9, Budapest 1014 (PO Box 419, Budapest 1537, Hungary) Tel 36.1.214-6856 Fax 36.1.214-6872 _______________________________________________ C3-------------------->