mez breeze on Wed, 8 Jul 2009 00:34:40 +0200 (CEST) |
[Date Prev] [Date Next] [Thread Prev] [Thread Next] [Date Index] [Thread Index]
<nettime> _Social Tesseracting_: Part 2 |
_Social Tesseracting: Part 2_ Posted June 1st, 2009 by mez [ for the link-rich version, please go to: http://arsvirtuafoundation.org/research/2009/06/01/_social-tesseracting_-part-2/ ] In _Social Tesseracting_: Part 1, we learnt that: 1. Dimensionality defines working concepts of reality. 2. Theoretically, dimensionality can also expand to define a spectrum of nascent social actions. 3. These particular social actions encompass communication trends defined by synthetic interactions. 4. Synthetic interactions create social froth that can be produced geophysically or geolocatively. Both connection types depend on relevant electronic gesturing: 5. This mix of synthetic interactions and electronic gesturing provokes a descriptive framework of this aggregated sodality. This framework is termed Social Tesseracting. 6. In order to adequately formulate Social Tesseracting, contemporary theorists need to extend “valid” reality definitions based currently on the endpoint of the geophysical. In assessing the growing ethological importance of Social Tesseracting, the following markers demand examination: a) _Social White-Space_: Just as with the convention of white space in graphic design, social tesseracts manifest in habituated actions performed routinely over a substantiated period [think: responding to smartphone emails during geophysical-based discourse]. Social white space exists in synthetically mediated consciousness via overlaying reality clusters. These clusters may exist outside of the geoloaded end of the Reality-Virtuality Continuum [ie the locatable "real person"]. Conjunctive or intermediary areas of connectivity mediate this “primary” reality state [think: Information Shadowing, the Network Effect and Warnock's Dilemma]. Social white-space is currently effecting educative goals and is altering engagement within the workplace. b) _Immediation_: the instantaneous modification of remote events via the removal of geo-specific time lag. Immediation highlights the impact potential of synthetic connectors. Examples of Immediation in action: * The overwhelming social network usage during the 2009 Iranian Election and corresponding protests. * A charity-oriented social network that encourages altruism. Users synthetically don a digital wristband and donate online to the corresponding colour coded organisation. c) _Regenerative Comprehension_: indicated by rapid shifts in the nature of content creation and absorption. A primary example is Twitter’s chronologically-reversed tweet reading order acting to modify awareness. Other examples include: * Institutionalised settings validating abbreviated textspeak. * Gradual modification of standardised literacy conventions [think: seamless acceptance of typographical errors and upper and lower case montaging]. * Real-time lifestreaming effecting established cognition patterns [think: Active Narrative Gathering in Social Games]. Aggregated lifesharing also influences user-generated functionality shifts [think: communication workarounds]. * Haptic mobile devices requiring screencentric adaptations. d) _Process Centering_: Social Tesseractions are marked by fluid, process-oriented engagement rather than rigid procedural structuring. Process centering prompts a re-evaluation of data formation and alters the entrenched importance of institutionalised categorisations. An emergent example of process centering is Google Wave. Google Wave uses an algorithmic variation of “operational transformations” [live concurrent editing] which occur through a process called transformation: * The server transforms the client’s request, resulting in the client manifesting the same transformed output. * The notion of concurrency is invariably important as it mimics geophysical conversational states. * Utilizing the server as a point of relay [when more than one client's output is involved] assists in providing scalability and reliability. * The playback feature allows the server to present the document as a stream of operations that have occurred thus far in a particular wave/state. Transformation relies on continual modification via process centering. This accent on process acts to rewire the notion of documents as statically defined “objects” and [by proxy] any information contained within. This has enormous implications in regards to such institutionally-governed categories such as literacy, media, the professional/amateur divide, narrative, and information construction. _Social Tesseracting_: Part 3 will expand on these indicators through examining: _Information Deformation_, _Attribution Modding_, and the _Decline of Silo Ghettos_. -- Reality Engineer> Synthetic Environment Strategist> Game[r + ] Theorist. ::http://unhub.com/netwurker :: # distributed via <nettime>: no commercial use without permission # <nettime> is a moderated mailing list for net criticism, # collaborative text filtering and cultural politics of the nets # more info: http://mail.kein.org/mailman/listinfo/nettime-l # archive: http://www.nettime.org contact: nettime@kein.org