David A Cox on 13 Nov 2000 04:08:29 -0000 |
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<nettime> wap the hell |
Few people could have predicted, even five years ago that the mobile phone would develop into a digital media. The phone is used to illustrate lectures about the emergence of mobile audio visual media as a commonplace adjunct to everyday life. There is emerging with the proliferation of WAP services, many opportunities for developers of new media, from writing for the small screen through to graphics and animation development. Even film and video production for viewing on small screens is possible. If only WAP were aimed at a broader range of people, and was next to free to use, like say, the payphone system. As innovation continues, new and exciting possibilities present themselves for students and practitioners of digital media. WAP type services are primarily about mobility. People using mobile phones and personal digital assistants are able to access information from wherever the network allows and this means that small screen publishing is now a significant and exciting area of design and creative expression.. The hardwwre itself matters less than the creative uses to which the software - i.e. the network services themselves - are put. The fact that people can use networks from anywhere in the city with WAP capable devices means that information about where that person is geographically can be made available. The proximity-specific nature of emerging WAP content differentiates mobile phones from other types of digital media devices such as laptops and desktop computers which require the user to stop what they are doing, and concentrate on the activity at hand to the expense of other activities. By contrast, WAP capable devices enable the user to more or less continue with walking and generally conducting matters while they simultaneously consult the small screen for momentary grabs of information. Users thus need not interrupt everyday practices in order to access information pertinent to where they are and what they are doing. Mobile phones are thus becoming wearable computers, whose use genuinely augments the activities of everyday life. It is not inconceivable that the 'dick tracy' 2-way video wristwatch might very soon become a reality, and beyond that devices so small that they are effectively invisible. It would appear that now is the time to develop the various media which could find use within these emerging applications - ideas for small screen movies, interactive media, games, activities and so on which take into account the limitations of the system and exploit them. Given that mobility and ubiquity of use characterize WAP services, what types of design ideas for these services can emerge? How does writing and directing a movie alter when your screen is the size of a large postage stamp, is black and white, and has a limited frame rate? What interactive design ideas can take full advantage of the user's continual and dynamic motion through space? These and other matters interest me and by broader interest in the development of wearable computers and the overlap of communication media and everyday life, and electronically mediated urban life. Privacy issues are never far behind though. David Cox # distributed via <nettime>: no commercial use without permission # <nettime> is a moderated mailing list for net criticism, # collaborative text filtering and cultural politics of the nets # more info: majordomo@bbs.thing.net and "info nettime-l" in the msg body # archive: http://www.nettime.org contact: nettime@bbs.thing.net