Terrence Kosick on 12 Feb 2001 01:00:14 -0000 |
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[Nettime-bold] Re: <thingist> Élysée of Digital Art |
Terrence writes; Thats it! I am coining Digitally Impaired. "The Austin Museum of Digital Art (AMODA) is a venue for digital art, a physical space (not a web page), where digital art can be viewed by the general public. " T. Peter von Brandenburg wrote: > Dear Joseph & al, > > The funny thing is that these aren't even dreadful definitions. However I am > personally a bit more draconian -- I would call all this "digitally assisted" or > in some cases even "digitally referent". In my view d/art must either itself be > digital in form/delivery or be the output of what can *only* be a digital > process. > > Btw, what's w/ this AMoDA place? I couldn't find their Inaugural Exhibition... > no part of it is on-line? > > best, > > Blackhawk. > > Joseph Nechvatal wrote: > > > The Austin Museum of Digital Art (http://www.amoda.org/) defines Digital Art. > > > > What is Digital Art? > > > > The Austin Museum of Digital Art defines digital art as art that uses digital > > technology in any of three ways: as the product, as the process, or as the > > subject. These are further described below. This description is not intended > > to exclude but to encompass as much as is reasonable. We seek to expand the > > public's definition of digital art (and our own) in order to appreciate the > > truly vast and far-reaching impact of digital technology on art, on the world, > > and on ourselves. > > > > Product > > > > Art whose final form is digital in nature is digital art. These are works that > > are viewed on a computer, such as software or web sites. This also includes > > works that use nonstandard hardware, such as electronics and > > robotics. The hardware need not be functional: a sculpture made of integrated > > circuit boards could be considered digital art. We feel that the expressive > > capabilities of this new medium have only been touched upon, and so we are > > interested in seeing how artists express themselves through it. > > > > Process > > > > Art that was created using digital technology in the process of its creation > > would also be digital art. Obvious examples include computer-generated > > animation, synthesized music, and computer-designed sculpture. While these > > works might be presented in traditional media (e.g. film, audio tape and > > marble), their production was facilitated by the use of digital technology. > > Less obvious examples include: a painting designed by visitors to a web page; > > a play which reenacts an e-mail exchange; or music that samples sounds from an > > arcade game. These are still works which could not exist without digital > > technology to aid their production. > > We are interested in how digital technology is altering the production of art. > > This alteration can be subtle or profound, either by impacting traditional > > production or allowing novel approaches. > > > > Subject > > > > Finally, art that addresses or discusses digital technology is also digital > > art. A painting depicting a woman using an ATM machine, a bust of Alan Turing, > > and song about chat rooms could all be considered digital art. > > Digital technology need not be the focus of the piece, or even mentioned > > intentionally. We are interested in works that, through their subject, say > > something about digital technology and its impact on the world. > > -------------------------------------------------------------------- > t h i n g i s t > message by Peter von Brandenburg <blackhawk@thing.net> > archive at http://bbs.thing.net > info: send email to majordomo@bbs.thing.net > and write "info thingist" in the message body > -------------------------------------------------------------------- _______________________________________________ Nettime-bold mailing list Nettime-bold@nettime.org http://www.nettime.org/cgi-bin/mailman/listinfo/nettime-bold